UI_RU = {
UI_prof_insurgent = "",
UI_profdesc_insurgent = "   ,        .",
UI_trait_HighlyTrained = "",
UI_trait_HighlyTrainedDesc ="   ,         . <LINE>          .",
UI_trait_EnhancedConditioning = " ",
UI_trait_EnhancedConditioningDesc = "       . <LINE>   ,    ",
UI_trait_CQCSpecialist = "    ",
UI_trait_CQCSpecialistDesc = "        . <LINE>       ,    . <LINE> : .",
UI_trait_ElectronicsSpecialist = "  ",
UI_trait_ElectronicsSpecialistDesc = "        . <LINE>      .       . <LINE> ,      .",
UI_trait_CombatMedic = " ",
UI_trait_CombatMedicDesc = "   ,        . <LINE>      . <LINE> :  .",
UI_trait_CombatEngineer = " ",
UI_trait_CombatEngineerDesc = "   ,        . <LINE>    ,   . <LINE> :  . <LINE>  ,   .",
UI_trait_DemolitionsSpecialist = "  ",
UI_trait_DemolitionsSpecialistDesc = "        .           . <LINE>    . <LINE> : 3  , 3    3  . <LINE>  ,    .",
UI_trait_SurvivalSpecialist = "  ",
UI_trait_SurvivalSpecialistDesc = "           ,       . <LINE>    , ,   . <LINE> :   . <LINE>  ,   .",
UI_trait_CovertOperative = " ",
UI_trait_CovertOperativeDesc = "    -.         . <LINE>    ,    .",
UI_trait_WarHero = " ",
UI_trait_WarHeroDesc = "   . <LINE>         ,     ,        . <LINE>    ,   .",
UI_trait_Undying = "",
UI_trait_UndyingDesc = " -  ,     .          . <LINE>                .    .",
UI_trait_UndyingLine1 = "  , !",
UI_trait_UndyingLine2 = "    ,  .",
UI_trait_UndyingLine3 = "  ...",
UI_trait_UndyingLine4 = "       .",
UI_trait_UndyingLine5 = "     .",
UI_trait_UndyingLine6 = "     .",
UI_trait_UndyingLine7 = " ,    !",
UI_trait_UndyingLine8 = "  .",
UI_trait_UndyingLine9 = "   .",
UI_trait_UndyingLine10 = "A.. --!   !",
UI_trait_UndyingWeakLine1 = "..   ..",
UI_trait_UndyingWeakLine2 = "..  ..    ..",
UI_trait_UndyingWeakLine3 = "...   ,   ?..",
UI_trait_UndyingWeakLine4 = "...  .....",
UI_trait_UndyingWeakLine5 = "...  ..  ...   ..",
UI_trait_UndyingWeakLine6 = "*-*  ,  ..",
UI_trait_UndyingWeakLine7 = " ,    ..",
UI_trait_UndyingWeakLine8 = "... ,  .",
UI_trait_UndyingWeakLine9 = "...     .",
UI_trait_UndyingWeakLine10 = "    ..?",
UI_trait_RoughLandingLine1 = "..  ..",
UI_trait_RoughLandingLine2 = ",  -05.    ..    .  .",
UI_trait_RoughLandingLine3 = ",  -05.       ,      .  .",
UI_trait_RoughLandingLine4 = "   ..",
UI_trait_RoughLandingLine5 = ",     ..",
UI_trait_RoughLandingLine6 = ",  -05.  ,         ..  .",
UI_trait_RoughLandingLine7 = "** ,  -05.    ,      .   .  .",
UI_trait_RoughLandingLine8 = ",  -05.     ,    .  .",
UI_trait_RoughLandingLine9 = ",  -05.   ,   ,       .   .  .",
UI_trait_RoughLandingLine10 = ",  -05.   ,      .    .  .",
UI_trait_LandingLine1 = ",  -05.     .  .",
UI_trait_LandingLine2 = ",  -05.     .   .  .",
UI_trait_LandingLine3 = ",  -05.  .    .  .",
UI_trait_LandingLine4 = ",  -05.    .   .  .",
UI_trait_LandingLine5 = ",  -05.   .    .  .",
UI_trait_LandingLine6 = ",  -05.  .    .  .",
UI_trait_LandingLine7 = ",  -05.     .   .  .",
UI_trait_LandingLine8 = ",  -05.     .   .  .",
UI_trait_LandingLine9 = "  ,   ..",
UI_trait_LandingLine10 = ",  -05.   .      ..  .",
UI_trait_Breacher = "",
UI_trait_BreacherDesc = "             . <LINE> ,          ,    .",
UI_trait_RunNGun = "  ",
UI_trait_RunNGunDesc = "   .         . <LINE>       .",
UI_trait_BloodFrenzy = " ",
UI_trait_BloodFrenzyDesc = "   ,      . <LINE>     .",
UI_trait_LoadoutRifleman = " ",
UI_trait_LoadoutRiflemanDesc = "  .   ,   - . <LINE>          . <LINE> : <LINE>   M16 <LINE> 6x   M16 <LINE> 6x   5.56",
UI_trait_LoadoutRiflemanDesc_BRITA_VERSION = "  .   ,   - . <LINE>          . <LINE> : <LINE>   XM117 <LINE> 6x   XM117 <LINE> 6x   5.56",
UI_trait_LoadoutRiflemanDesc_VFE_VERSION = "  .   ,   - . <LINE>          . <LINE> : <LINE>   CAR15 <LINE> 6x   M16 <LINE> 6x   5.56",
UI_trait_LoadoutRiflemanDesc_FIREARMSB41_VERSION = "  .   ,   - . <LINE>          . <LINE> : <LINE>   M16A2 <LINE> 6x   M16 <LINE> 6x   5.56",
UI_trait_LoadoutMarksman = " ",
UI_trait_LoadoutMarksmanDesc = "        .     . <LINE>          . <LINE> : <LINE>  M14 <LINE> 8x   M14 <LINE> 6x   .308",
UI_trait_LoadoutMarksmanDesc_BRITA_VERSION = "        .     . <LINE>          . <LINE> : <LINE>  PSG1 <LINE> 8x   PSG1 <LINE> 8x   .308",
UI_trait_LoadoutMarksmanDesc_VFE_VERSION = "        .     . <LINE>          . <LINE> : <LINE>  PSG1 <LINE> 8x   PSG1 <LINE> 8x   .308",
UI_trait_LoadoutMarksmanDesc_FIREARMSB41_VERSION = "        .     . <LINE>          . <LINE> : <LINE>  M24 <LINE> 10x   M24 <LINE> 50x   7.62",
UI_trait_LoadoutAssault = " ",
UI_trait_LoadoutAssaultDesc = "'   !'   . <LINE>          . <LINE> : <LINE>  JS-2000 <LINE> 8x     <LINE> ",
UI_trait_LoadoutAssaultDesc_BRITA_VERSION = "'   !'   . <LINE>          . <LINE> : <LINE>  SPAS-12 <LINE> 8x     <LINE> ",
UI_trait_LoadoutAssaultDesc_VFE_VERSION = "'   !'   . <LINE>          . <LINE> : <LINE>  SPAS-12 <LINE> 8x     <LINE> ",
UI_trait_LoadoutAssaultDesc_FIREARMSB41_VERSION = "'   !'   . <LINE>          . <LINE> : <LINE>  SPAS-12 <LINE> 8x     <LINE> ",
UI_trait_LoadoutMachinegunner = " ",
UI_trait_LoadoutMachinegunnerDesc_BRITA_VERSION = "       .<LINE>          . <LINE> : <LINE> +1 . <LINE>  M249   <LINE> 2x 100Rd 5.56x45mm  ",
UI_trait_LoadoutMachinegunnerDesc_VFE_VERSION = "       .<LINE>          . <LINE> : <LINE> +1 Strength. <LINE>  M60   <LINE> 2x 100Rd M60  ",
UI_trait_LoadoutMachinegunnerDesc_FIREARMSB41_VERSION = "       .<LINE>          . <LINE> : <LINE> +1 Strength. <LINE>  M60   <LINE> 2x 100Rd M60  ",
UI_trait_LoadoutRecon = " ",
UI_trait_LoadoutReconDesc_BRITA_VERSION = ", , . <LINE>    -      . <LINE> : <LINE> +1  <LINE> MP5 - <LINE> 6x 9mm MP5  ",
UI_trait_LoadoutReconDesc_VFE_VERSION = ", , . <LINE>    -      . <LINE> : <LINE> +1  <LINE> MP5 - <LINE> 6x 9mm MP5  ",
UI_trait_LoadoutReconDesc_FIREARMSB41_VERSION = ", , . <LINE>    -      . <LINE> : <LINE> +1  <LINE> MP5 - <LINE> 6x 9mm MP5  ",
UI_trait_LoadoutPistoleer = "   ",
UI_trait_LoadoutPistoleerDesc = "       ,      . <LINE>      . <LINE> : <LINE>  M1911 <LINE> 4x   M1911 <LINE> 4x   .45 ",
UI_trait_LoadoutPistoleerDesc_BRITA_VERSION = "       ,      . <LINE>      . <LINE> : <LINE> 4x   M1911 <LINE> 4x   .45 ",
UI_trait_LoadoutPistoleerDesc_VFE_VERSION = "       ,      . <LINE>      . <LINE> : <LINE> 4x   M1911 <LINE> 4x   .45 ",
UI_trait_LoadoutPistoleerDesc_FIREARMSB41_VERSION = "       ,      . <LINE>      . <LINE> : <LINE> 4x   M1911 <LINE> 4x   .45 ",
UI_trait_LoadoutGunslinger = "Experienced Gunslinger",
UI_trait_LoadoutGunslingerDesc = "    ,    . <LINE>      . <LINE> +1  <LINE> 9-       : <LINE> Magnum  <LINE> 30x .44",
UI_trait_LoadoutGunslingerDesc_BRITA_VERSION = "    ,    . <LINE>      . <LINE> +1  <LINE> 9-       : <LINE> Smith & Wesson Model 29  <LINE> 30x .44",
UI_trait_LoadoutGunslingerDesc_VFE_VERSION = "    ,    . <LINE>      . <LINE> +1  <LINE> 9-       : <LINE> Colt Python  <LINE> 30x .357",
UI_trait_LoadoutGunslingerDesc_FIREARMSB41_VERSION = "    ,    . <LINE>      . <LINE> +1  <LINE> 9-       : <LINE> Colt Anaconda  <LINE> 30x .44",
UI_trait_LoadoutOSP = "  ",
UI_trait_LoadoutOSPDesc = "-            . <LINE>    ,     ,  . <LINE>      . <LINE>     -  . <LINE> , .",
UI_trait_LoadoutExtraAmmo = " ",
UI_trait_LoadoutExtraAmmoDesc = "        . <LINE>    .",
UI_trait_LoadoutLessAmmo = " ",
UI_trait_LoadoutLessAmmoDesc = "      . <LINE>     .",
UI_trait_LoadoutExplosives = "",
UI_trait_LoadoutExplosivesDesc = "   . -. <LINE> : <LINE> 3x   <LINE> 3x   <LINE> 3x  ",
UI_trait_LoadoutExtraRations = " ",
UI_trait_LoadoutExtraRationsDesc = "     :    ,   . <LINE>       . <LINE>   4  .",
UI_trait_LoadoutNoRations = " ",
UI_trait_LoadoutNoRationsDesc = "        . <LINE>   ,      , ? <LINE>   .",
UI_trait_CombatAnxiety = "",
UI_trait_CombatAnxietyDesc = "  ,     ,            . <LINE>          .",
UI_trait_NervesOfSteel = " ",
UI_trait_NervesOfSteelDesc = "       , ,     . <LINE>      .",
UI_trait_Emotionless = "",
UI_trait_EmotionlessDesc = "     .   . <LINE>     ,     .",
UI_trait_RoughLanding = " ",
UI_trait_RoughLandingDesc = "       ,     . <LINE> .",
}
